However, only one light source (including diffuse+specular light) can be used for each mesh part, i.e., scene node. Several light sources can be used within a scene. Specular (Phong) lighting by specifying specular light source (direction and specular exponent).Diffuse (Lambert) lighting by specifying a directional light source.The converter accepts textures of the usual picture file formats, like JPEG, GIF, TIFF. All textures are converted to the PNG file format during the import.Key-frame-based transformations/rotations/scalings applied to mesh vertices or scene nodes.Skin-based meshes: mesh vertices a placed relative to a list of joint nodes, so-called bones.Triangle-based meshes: The 3D models usually consist on a hierarchy of scenes nodes where the leaf nodes contain parts of a 3D mesh.FBX (.fbx) - max version: 7.5 (FBX SDK 2017)įeatures you can use in your 3D model source files:.Input format Supported 3D model files for encoding wt3 files are: As Wikitude is basing 3D support on a converted file format (.wt3) it is good to follow the best practices below. This section should give an overview on how to choose the right 3D models for displaying it in Wikitude's augmented reality SDK. The Encoder loads Autodesk® FBX® files (.fbx) and exports them to. You still can use 3D models from your favorite 3D modeling tools (like Autodesk® Maya® or Blender), but need to convert them into wt3 file format using the Wikitude 3D Encoder (encoder for short). This is a compressed binary format for describing 3D content, which is optimized for fast loading and handling of 3D content on mobile devices. Wikitude 3D Encoder for Windows or MacOS XģD content within the Wikitude SDK can only be loaded from so-called Wikitude 3D Format files (.wt3).
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